TouchGFX
AnimatedGraphicsView::currentState
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
AnimatedGraphicsView::currentState
AnimatedGraphicsView::currentState field
Syntax
from
AnimatedGraphicsView.hpp:42
enum
States
{
ANIMATE_SHADE_UP
,
NO_ANIMATION
}
currentState
;
References
Location
Referrer
Scope
Text
AnimatedGraphicsView.hpp:46
}
currentState
;
AnimatedGraphicsView.cpp:53
AnimatedGraphicsView::setupScreen()
AnimatedGraphicsView
currentState
=
ANIMATE_SHADE_UP
;
AnimatedGraphicsView.cpp:67
AnimatedGraphicsView::handleTickEvent()
AnimatedGraphicsView
if
(
currentState
==
ANIMATE_SHADE_UP
)
AnimatedGraphicsView.cpp:106
AnimatedGraphicsView::animateShadeUp()
AnimatedGraphicsView
currentState
=
NO_ANIMATION
;
Data Use
Functions writing
AnimatedGraphicsView::currentState
Functions reading
AnimatedGraphicsView::currentState
AnimatedGraphicsView::setupScreen()
AnimatedGraphicsView::animateShadeUp()
all items filtered out
AnimatedGraphicsView::currentState
AnimatedGraphicsView::handleTickEvent()
all items filtered out
Type of
AnimatedGraphicsView::currentState
AnimatedGraphicsView::currentState
AnimatedGraphicsView::States
all items filtered out