STemWin
VideoPlayer_State
is only used within STemWin.
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STM32 Libraries and Samples
STemWin
VideoPlayer_State
VideoPlayer_State variable
Syntax
from
videoplayer_win.c:134
uint8_t
VideoPlayer_State
=
VIDEO_IDLE
;
References
Location
Referrer
Text
videoplayer_win.c:134
uint8_t
VideoPlayer_State
=
VIDEO_IDLE
;
videoplayer_win.c:184
_OnPaint_play()
if
(
(
VideoPlayer_State
==
VIDEO_IDLE
)
||
(
VideoPlayer_State
==
VIDEO_PAUSE
)
)
videoplayer_win.c:648
_StartPlay()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:773
_ShowFullScreen()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:825
_StopPlay()
VideoPlayer_State
=
VIDEO_IDLE
;
videoplayer_win.c:836
_PausePlay()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:840
_PausePlay()
VideoPlayer_State
=
VIDEO_PAUSE
;
videoplayer_win.c:852
_ResumePlay()
if
(
VideoPlayer_State
==
VIDEO_PAUSE
)
videoplayer_win.c:856
_ResumePlay()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:987
_cbMediaConnection()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1118
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1133
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1157
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1174
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1186
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1213
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_IDLE
)
videoplayer_win.c:1259
_cbDialog()
else
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1263
_cbDialog()
else
if
(
VideoPlayer_State
==
VIDEO_PAUSE
)
videoplayer_win.c:1312
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1339
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1355
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1361
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1394
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1428
Startup()
VideoPlayer_State
=
VIDEO_IDLE
;
Data Use
Functions writing
VideoPlayer_State
Functions reading
VideoPlayer_State
_StartPlay()
_ShowFullScreen()
_StopPlay()
_PausePlay()
_ResumePlay()
Startup()
all items filtered out
VideoPlayer_State
_OnPaint_play()
_PausePlay()
_ResumePlay()
_cbMediaConnection()
_cbDialog()
all items filtered out
Type of
VideoPlayer_State
VideoPlayer_State
uint8_t
all items filtered out