STemWin
AudioEvent
is only used within STemWin.
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CodeScope
STM32 Libraries and Samples
STemWin
AudioEvent
AudioEvent variable
Syntax
from
audio_player_app.c:40
static
osMessageQId
AudioEvent
=
0
;
References
Location
Referrer
Text
audio_player_app.c:40
static
osMessageQId
AudioEvent
=
0
;
audio_player_app.c:76
AUDIOPLAYER_Init()
AudioEvent
=
osMessageCreate
(
osMessageQ
(
AUDIO_Queue
)
,
NULL
)
;
audio_player_app.c:211
AUDIOPLAYER_DeInit()
if
(
AudioEvent
!=
0
)
audio_player_app.c:213
AUDIOPLAYER_DeInit()
vQueueDelete
(
AudioEvent
)
;
audio_player_app.c:214
AUDIOPLAYER_DeInit()
AudioEvent
=
0
;
audio_player_app.c:370
AUDIO_TransferComplete_CallBack()
osMessagePut
(
AudioEvent
,
PLAY_BUFFER_OFFSET_FULL
,
0
)
;
audio_player_app.c:384
AUDIO_HalfTransfer_CallBack()
osMessagePut
(
AudioEvent
,
PLAY_BUFFER_OFFSET_HALF
,
0
)
;
audio_player_app.c:409
Audio_Thread()
event
=
osMessageGet
(
AudioEvent
,
100
)
;
Data Use
Functions writing
AudioEvent
Functions reading
AudioEvent
AUDIOPLAYER_Init()
AUDIOPLAYER_DeInit()
all items filtered out
AudioEvent
AUDIOPLAYER_DeInit()
AUDIO_TransferComplete_CallBack()
AUDIO_HalfTransfer_CallBack()
Audio_Thread()
all items filtered out
Type of
AudioEvent
AudioEvent
QueueDefinition
all items filtered out