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/* ... */
#include "main.h"
/* ... */
/* ... */
Includes
#define CIRCLE_RADIUS 30
Private define
#define CIRCLE_XPOS(i) ((i * BSP_LCD_GetXSize()) / 5)
#define CIRCLE_YPOS(i) (BSP_LCD_GetYSize() - CIRCLE_RADIUS - 60)
Private macro
static TS_StateTypeDef TS_State;
Private variables
static void Touchscreen_SetHint(void);
static void Touchscreen_DrawBackground (uint8_t state);
Private function prototypes
/* ... */
void Touchscreen_demo(void)
{
uint16_t x,y;
uint8_t status = 0;
uint8_t state = 0;
if(IsCalibrationDone() == 0)
{
Touchscreen_Calibration();
}if (IsCalibrationDone() == 0) { ... }
Touchscreen_SetHint();
status = BSP_TS_Init(BSP_LCD_GetXSize(), BSP_LCD_GetYSize());
if (status != TS_OK)
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 95, (uint8_t *)"ERROR", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 80, (uint8_t *)"Touchscreen cannot be initialized", CENTER_MODE);
}if (status != TS_OK) { ... }
else
{
Touchscreen_DrawBackground(state);
}else { ... }
while(1)
{
if (status == TS_OK)
{
BSP_TS_GetState(&TS_State);
x = Calibration_GetX(TS_State.x);
y = Calibration_GetX(TS_State.y);
if((TS_State.TouchDetected) &&
(y > (CIRCLE_YPOS(1) - CIRCLE_RADIUS))&&
(y < (CIRCLE_YPOS(1) + CIRCLE_RADIUS)))
{
if((x > (CIRCLE_XPOS(1) - CIRCLE_RADIUS))&&
(x < (CIRCLE_XPOS(1) + CIRCLE_RADIUS)))
{
if((state & 1) == 0)
{
Touchscreen_DrawBackground(state);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillCircle(CIRCLE_XPOS(1), CIRCLE_YPOS(1), CIRCLE_RADIUS);
state = 1;
}if ((state & 1) == 0) { ... }
}if ((x > (CIRCLE_XPOS(1) - CIRCLE_RADIUS))&& (x < (CIRCLE_XPOS(1) + CIRCLE_RADIUS))) { ... }
if((x > (CIRCLE_XPOS(2) - CIRCLE_RADIUS))&&
(x < (CIRCLE_XPOS(2) + CIRCLE_RADIUS)))
{
if((state & 2) == 0)
{
Touchscreen_DrawBackground(state);
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_FillCircle(CIRCLE_XPOS(2), CIRCLE_YPOS(2), CIRCLE_RADIUS);
state = 2;
}if ((state & 2) == 0) { ... }
}if ((x > (CIRCLE_XPOS(2) - CIRCLE_RADIUS))&& (x < (CIRCLE_XPOS(2) + CIRCLE_RADIUS))) { ... }
if((x > (CIRCLE_XPOS(3) - CIRCLE_RADIUS))&&
(x < (CIRCLE_XPOS(3) + CIRCLE_RADIUS)))
{
if((state & 4) == 0)
{
Touchscreen_DrawBackground(state);
BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
BSP_LCD_FillCircle(CIRCLE_XPOS(3), CIRCLE_YPOS(3), CIRCLE_RADIUS);
state = 4;
}if ((state & 4) == 0) { ... }
}if ((x > (CIRCLE_XPOS(3) - CIRCLE_RADIUS))&& (x < (CIRCLE_XPOS(3) + CIRCLE_RADIUS))) { ... }
if((x > (CIRCLE_XPOS(4) - CIRCLE_RADIUS))&&
(x < (CIRCLE_XPOS(4) + CIRCLE_RADIUS)))
{
if((state & 8) == 0)
{
Touchscreen_DrawBackground(state);
BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
BSP_LCD_FillCircle(CIRCLE_XPOS(4), CIRCLE_YPOS(3), CIRCLE_RADIUS);
state = 8;
}if ((state & 8) == 0) { ... }
}if ((x > (CIRCLE_XPOS(4) - CIRCLE_RADIUS))&& (x < (CIRCLE_XPOS(4) + CIRCLE_RADIUS))) { ... }
}if ((TS_State.TouchDetected) && (y > (CIRCLE_YPOS(1) - CIRCLE_RADIUS))&& (y < (CIRCLE_YPOS(1) + CIRCLE_RADIUS))) { ... }
}if (status == TS_OK) { ... }
if(CheckForUserInput() > 0)
{
return;
}if (CheckForUserInput() > 0) { ... }
HAL_Delay(100);
}while (1) { ... }
}{ ... }
/* ... */
static void Touchscreen_SetHint(void)
{
BSP_LCD_Clear(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), 80);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_SetBackColor(LCD_COLOR_BLUE);
BSP_LCD_SetFont(&Font24);
BSP_LCD_DisplayStringAt(0, 0, (uint8_t *)"Touchscreen", CENTER_MODE);
BSP_LCD_SetFont(&Font12);
BSP_LCD_DisplayStringAt(0, 30, (uint8_t *)"Please use the Touchscreen to", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 45, (uint8_t *)"activate the colored circle", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 60, (uint8_t *)"inside the rectangle", CENTER_MODE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_DrawRect(10, 90, BSP_LCD_GetXSize() - 20, BSP_LCD_GetYSize()- 100);
BSP_LCD_DrawRect(11, 91, BSP_LCD_GetXSize() - 22, BSP_LCD_GetYSize()- 102);
}{ ... }
/* ... */
static void Touchscreen_DrawBackground (uint8_t state)
{
switch(state)
{
case 0:
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillCircle(CIRCLE_XPOS(1), CIRCLE_YPOS(1), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_FillCircle(CIRCLE_XPOS(2), CIRCLE_YPOS(2), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
BSP_LCD_FillCircle(CIRCLE_XPOS(3), CIRCLE_YPOS(3), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
BSP_LCD_FillCircle(CIRCLE_XPOS(4), CIRCLE_YPOS(3), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillCircle(CIRCLE_XPOS(1), CIRCLE_YPOS(1), CIRCLE_RADIUS - 2);
BSP_LCD_FillCircle(CIRCLE_XPOS(2), CIRCLE_YPOS(2), CIRCLE_RADIUS - 2);
BSP_LCD_FillCircle(CIRCLE_XPOS(3), CIRCLE_YPOS(3), CIRCLE_RADIUS - 2);
BSP_LCD_FillCircle(CIRCLE_XPOS(4), CIRCLE_YPOS(3), CIRCLE_RADIUS - 2);
break;
case 0:
case 1:
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillCircle(CIRCLE_XPOS(1), CIRCLE_YPOS(1), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillCircle(CIRCLE_XPOS(1), CIRCLE_YPOS(1), CIRCLE_RADIUS - 2);
break;
case 1:
case 2:
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_FillCircle(CIRCLE_XPOS(2), CIRCLE_YPOS(2), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillCircle(CIRCLE_XPOS(2), CIRCLE_YPOS(2), CIRCLE_RADIUS - 2);
break;
case 2:
case 4:
BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
BSP_LCD_FillCircle(CIRCLE_XPOS(3), CIRCLE_YPOS(3), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillCircle(CIRCLE_XPOS(3), CIRCLE_YPOS(3), CIRCLE_RADIUS - 2);
break;
case 4:
case 8:
BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
BSP_LCD_FillCircle(CIRCLE_XPOS(4), CIRCLE_YPOS(4), CIRCLE_RADIUS);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillCircle(CIRCLE_XPOS(4), CIRCLE_YPOS(4), CIRCLE_RADIUS - 2);
break;case 8:
}switch (state) { ... }
}{ ... }
/* ... */
/* ... */