LegendEntry is only used within TouchGFX.
 
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LegendEntry class

Syntax

class LegendEntry : public Container { public:     LegendEntry();     virtual ~LegendEntry();     void setBitmaps(BitmapId squareNotSelectedBmp, BitmapId squareSelectedBmp);     void setText(TEXTS textId);     void setValueText(int value);     void setSelected(bool selected);     void setSelectionCallback(GenericCallback<const LegendEntry&>& callback)     {         selectionAction = &callback;     } private:     BitmapId squareNotSelected;     BitmapId squareSelected;     Image square;     TextArea text;     TextAreaWithOneWildcard valueText;     Unicode::UnicodeChar valueTextBuffer[6];     Button selectButton;     Callback<LegendEntry, const AbstractButton&> onButtonPressed;     void buttonPressedHandler(const AbstractButton& button);     GenericCallback<const LegendEntry&>* selectionAction; };

Fields

squareNotSelected

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squareSelected

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square

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text

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valueText

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valueTextBuffer

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selectButton

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onButtonPressed

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selectionAction

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Methods

setBitmaps()

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setText()

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setValueText()

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setSelected()

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setSelectionCallback()

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buttonPressedHandler()

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