CollapsibleMenu::currentAnimationState is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXCollapsibleMenu::currentAnimationState

CollapsibleMenu::currentAnimationState field

Syntax

AnimationState currentAnimationState;

References

LocationReferrerScopeText
CollapsibleMenu.hpp:176
AnimationState currentAnimationState;
CollapsibleMenu.cpp:25CollapsibleMenu::CollapsibleMenu()CollapsibleMenu
currentAnimationState(NO_ANIMATION),
CollapsibleMenu.cpp:106CollapsibleMenu::buttonPressedHandler()CollapsibleMenu
if (currentAnimationState != NO_ANIMATION)
CollapsibleMenu.cpp:151CollapsibleMenu::buttonPressedHandler()CollapsibleMenu
currentAnimationState = ANIMATE_TO_COLLAPSED;
CollapsibleMenu.cpp:185CollapsibleMenu::buttonPressedHandler()CollapsibleMenu
currentAnimationState = ANIMATE_TO_EXPANDED;
CollapsibleMenu.cpp:228CollapsibleMenu::fadeIn()CollapsibleMenu
currentAnimationState = FADE_IN;
CollapsibleMenu.cpp:276CollapsibleMenu::menuElementMoveAnimationEndedHandler()CollapsibleMenu
if (currentAnimationState == ANIMATE_TO_COLLAPSED)
CollapsibleMenu.cpp:278CollapsibleMenu::menuElementMoveAnimationEndedHandler()CollapsibleMenu
currentAnimationState = NO_ANIMATION;
CollapsibleMenu.cpp:281CollapsibleMenu::menuElementMoveAnimationEndedHandler()CollapsibleMenu
else if (currentAnimationState == ANIMATE_TO_EXPANDED)
CollapsibleMenu.cpp:283CollapsibleMenu::menuElementMoveAnimationEndedHandler()CollapsibleMenu
currentAnimationState = NO_ANIMATION;
CollapsibleMenu.cpp:306CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
if (currentAnimationState == FADE_IN)
CollapsibleMenu.cpp:308CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
currentAnimationState = NO_ANIMATION;
CollapsibleMenu.cpp:311CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
else if (currentAnimationState == FADE_OUT)
CollapsibleMenu.cpp:313CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
currentAnimationState = NO_ANIMATION;
CollapsibleMenu.cpp:321CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
else if (currentAnimationState == FADE_IN_AND_EXPAND)
CollapsibleMenu.cpp:323CollapsibleMenu::menuElementFadeAnimationEndedHandler()CollapsibleMenu
currentAnimationState = NO_ANIMATION;
CollapsibleMenu.cpp:354CollapsibleMenu::fadeInAndExpand()CollapsibleMenu
currentAnimationState = FADE_IN_AND_EXPAND;

Data Use

Type of CollapsibleMenu::currentAnimationState
CollapsibleMenu::currentAnimationState
all items filtered out