TouchGFX
CollapsibleMenu::currentAnimationState
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
CollapsibleMenu::currentAnimationState
CollapsibleMenu::currentAnimationState field
Syntax
from
CollapsibleMenu.hpp:176
AnimationState
currentAnimationState
;
References
Location
Referrer
Scope
Text
CollapsibleMenu.hpp:176
AnimationState
currentAnimationState
;
CollapsibleMenu.cpp:25
CollapsibleMenu::CollapsibleMenu()
CollapsibleMenu
currentAnimationState
(
NO_ANIMATION
)
,
CollapsibleMenu.cpp:106
CollapsibleMenu::buttonPressedHandler()
CollapsibleMenu
if
(
currentAnimationState
!=
NO_ANIMATION
)
CollapsibleMenu.cpp:151
CollapsibleMenu::buttonPressedHandler()
CollapsibleMenu
currentAnimationState
=
ANIMATE_TO_COLLAPSED
;
CollapsibleMenu.cpp:185
CollapsibleMenu::buttonPressedHandler()
CollapsibleMenu
currentAnimationState
=
ANIMATE_TO_EXPANDED
;
CollapsibleMenu.cpp:228
CollapsibleMenu::fadeIn()
CollapsibleMenu
currentAnimationState
=
FADE_IN
;
CollapsibleMenu.cpp:276
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu
if
(
currentAnimationState
==
ANIMATE_TO_COLLAPSED
)
CollapsibleMenu.cpp:278
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu
currentAnimationState
=
NO_ANIMATION
;
CollapsibleMenu.cpp:281
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu
else
if
(
currentAnimationState
==
ANIMATE_TO_EXPANDED
)
CollapsibleMenu.cpp:283
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu
currentAnimationState
=
NO_ANIMATION
;
CollapsibleMenu.cpp:306
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
if
(
currentAnimationState
==
FADE_IN
)
CollapsibleMenu.cpp:308
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
currentAnimationState
=
NO_ANIMATION
;
CollapsibleMenu.cpp:311
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
else
if
(
currentAnimationState
==
FADE_OUT
)
CollapsibleMenu.cpp:313
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
currentAnimationState
=
NO_ANIMATION
;
CollapsibleMenu.cpp:321
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
else
if
(
currentAnimationState
==
FADE_IN_AND_EXPAND
)
CollapsibleMenu.cpp:323
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu
currentAnimationState
=
NO_ANIMATION
;
CollapsibleMenu.cpp:354
CollapsibleMenu::fadeInAndExpand()
CollapsibleMenu
currentAnimationState
=
FADE_IN_AND_EXPAND
;
Data Use
Functions writing
CollapsibleMenu::currentAnimationState
Functions reading
CollapsibleMenu::currentAnimationState
CollapsibleMenu::buttonPressedHandler()
CollapsibleMenu::fadeIn()
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
CollapsibleMenu::fadeInAndExpand()
all items filtered out
CollapsibleMenu::currentAnimationState
CollapsibleMenu::buttonPressedHandler()
CollapsibleMenu::menuElementMoveAnimationEndedHandler()
CollapsibleMenu::menuElementFadeAnimationEndedHandler()
all items filtered out
Type of
CollapsibleMenu::currentAnimationState
CollapsibleMenu::currentAnimationState
CollapsibleMenu::AnimationState
all items filtered out