NUM_ITEMS is only used within TouchGFX.
 
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NUM_ITEMS macro

Syntax

#define NUM_ITEMS 6

References

LocationText
PieChart.hpp:39
#define NUM_ITEMS 6 ///< Number of items in the pie chart
PieChart.cpp:35
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:50
void PieChart::setSlices(int newShares[NUM_ITEMS])
PieChart.cpp:53
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:72
if (index >= 0 && index < NUM_ITEMS)
PieChart.cpp:126
if (index < 0 || index >= NUM_ITEMS)
PieChart.cpp:146
return (share >= 0 && share < NUM_ITEMS) ? selected[share] : false;
PieChart.cpp:154
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:171
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:255
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:264
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:295
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:307
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:318
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:330
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:383
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.cpp:409
for (int i = 0; i < NUM_ITEMS; i++)
PieChart.hpp:80
void setSlices(int newShares[NUM_ITEMS]);
PieChart.hpp:402
int slice[NUM_ITEMS]; ///< The size of each slice
PieChart.hpp:404
Circle circle[NUM_ITEMS]; ///< Each slice is a (part of a) Circle
PieChart.hpp:405
int displacement[NUM_ITEMS]; ///< How far has each slice been moved from the center during (de)select
PieChart.hpp:411
int expand[NUM_ITEMS]; ///< Should animation expand the given slice (-1,0,1)
PieChart.hpp:412
bool selected[NUM_ITEMS]; ///< Is a slice selected