MB1063
VideoPlayer_State
is only used within MB1063.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
MB1063
VideoPlayer_State
VideoPlayer_State variable
Syntax
from
videoplayer_win.c:135
uint8_t
VideoPlayer_State
=
VIDEO_IDLE
;
References
Location
Referrer
Text
videoplayer_win.c:135
uint8_t
VideoPlayer_State
=
VIDEO_IDLE
;
videoplayer_win.c:185
_OnPaint_play()
if
(
(
VideoPlayer_State
==
VIDEO_IDLE
)
||
(
VideoPlayer_State
==
VIDEO_PAUSE
)
)
videoplayer_win.c:650
_StartPlay()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:775
_ShowFullScreen()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:827
_StopPlay()
VideoPlayer_State
=
VIDEO_IDLE
;
videoplayer_win.c:838
_PausePlay()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:842
_PausePlay()
VideoPlayer_State
=
VIDEO_PAUSE
;
videoplayer_win.c:854
_ResumePlay()
if
(
VideoPlayer_State
==
VIDEO_PAUSE
)
videoplayer_win.c:858
_ResumePlay()
VideoPlayer_State
=
VIDEO_PLAY
;
videoplayer_win.c:992
_cbMediaConnection()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1010
_cbMediaConnection()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1153
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1170
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1194
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1211
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1223
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1249
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_IDLE
)
videoplayer_win.c:1294
_cbDialog()
else
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1298
_cbDialog()
else
if
(
VideoPlayer_State
==
VIDEO_PAUSE
)
videoplayer_win.c:1347
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1375
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1391
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1397
_cbDialog()
if
(
VideoPlayer_State
==
VIDEO_PLAY
)
videoplayer_win.c:1430
_cbDialog()
if
(
VideoPlayer_State
!=
VIDEO_IDLE
)
videoplayer_win.c:1464
Startup()
VideoPlayer_State
=
VIDEO_IDLE
;
Data Use
Functions writing
VideoPlayer_State
Functions reading
VideoPlayer_State
_StartPlay()
_ShowFullScreen()
_StopPlay()
_PausePlay()
_ResumePlay()
Startup()
all items filtered out
VideoPlayer_State
_OnPaint_play()
_PausePlay()
_ResumePlay()
_cbMediaConnection()
_cbDialog()
all items filtered out
Type of
VideoPlayer_State
VideoPlayer_State
uint8_t
all items filtered out