AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY is only used within DynamicSwitch_Standalone.
 
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CodeScopeSTM32 Libraries and SamplesDynamicSwitch_StandaloneAUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY

AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY

Syntax

AUDIO_STATE_PLAY;

References

LocationReferrerText
main.h:148
AUDIO_STATE_PLAY,
audio.c:98AUDIO_Process()
case AUDIO_STATE_PLAY:
audio.c:180AUDIO_Process()
audio_state = AUDIO_STATE_PLAY;
audio.c:185AUDIO_Process()
audio_state = AUDIO_STATE_PLAY;
audio.c:190AUDIO_Process()
audio_state = AUDIO_STATE_PLAY;
audio.c:227AUDIO_PlaybackProbeKey()
if (audio_state == AUDIO_STATE_PLAY)
audio.c:234AUDIO_PlaybackProbeKey()
if (audio_state == AUDIO_STATE_PLAY)
audio.c:317USBH_AUDIO_FrequencySet()
audio_state = AUDIO_STATE_PLAY;

Data Use

Functions using AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY