BSP
TS_State is only used within BSP.
 
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TS_State variable

Syntax

extern TS_StateTypeDef TS_State;
Implemented in touchscreen.c:49

References

LocationReferrerText
touchscreen.c:49
TS_StateTypeDef TS_State = {0};
ts_calibration.c:31
extern TS_StateTypeDef TS_State;
touchscreen.c:75Touchscreen_demo1()
touchscreen.c:99Touchscreen_demo1()
ts_status = BSP_TS_GetState(&TS_State);
touchscreen.c:100Touchscreen_demo1()
if(TS_State.touchDetected)
touchscreen.c:106Touchscreen_demo1()
touchscreen.c:107Touchscreen_demo1()
touchscreen.c:187Touchscreen_demo2()
touchscreen.c:230Touchscreen_demo3()
touchscreen.c:303Touchscreen_Handle_NewTouch()
ts_status = BSP_TS_GetState(&TS_State);
touchscreen.c:304Touchscreen_Handle_NewTouch()
if(TS_State.touchDetected)
touchscreen.c:324Touchscreen_Handle_NewTouch()
touchscreen.c:325Touchscreen_Handle_NewTouch()
touchscreen.c:348Touchscreen_Handle_NewTouch()
touchscreen.c:349Touchscreen_Handle_NewTouch()
TS_State.touchWeight[0]);
touchscreen.c:353Touchscreen_Handle_NewTouch()
if(TS_State.touchDetected > 1)
touchscreen.c:356Touchscreen_Handle_NewTouch()
touchscreen.c:357Touchscreen_Handle_NewTouch()
touchscreen.c:371Touchscreen_Handle_NewTouch()
touchscreen.c:372Touchscreen_Handle_NewTouch()
TS_State.touchWeight[1]);
touchscreen.c:385Touchscreen_Handle_NewTouch()
ts_status = BSP_TS_Get_GestureId(&TS_State);
touchscreen.c:387Touchscreen_Handle_NewTouch()
sprintf((char*)lcd_string, "Gesture Id = %s", ts_gesture_id_string_tab[TS_State.gestureId]);
ts_calibration.c:160TouchScreen_Calibration_GetPhysValues()
*pPhysX = TS_State.touchX[0];
ts_calibration.c:161TouchScreen_Calibration_GetPhysValues()
*pPhysY = TS_State.touchY[0];
ts_calibration.c:195TouchScreen_Calibration_WaitForPressedState()
status = BSP_TS_GetState(&TS_State);
ts_calibration.c:198TouchScreen_Calibration_WaitForPressedState()
if (((Pressed == 0) && (TS_State.touchDetected == 0)) ||
ts_calibration.c:199TouchScreen_Calibration_WaitForPressedState()
((Pressed == 1) && ((TS_State.touchDetected == 1) || (TS_State.touchDetected == 2))))
ts_calibration.c:211TouchScreen_Calibration_WaitForPressedState()
status = BSP_TS_GetState(&TS_State);
ts_calibration.c:215TouchScreen_Calibration_WaitForPressedState()
if (((Pressed == 0) && ((TS_State.touchDetected == 1) || (TS_State.touchDetected == 2))) ||
ts_calibration.c:216TouchScreen_Calibration_WaitForPressedState()
((Pressed == 1) && ((TS_State.touchDetected == 0))))

Data Use

Type of TS_State
TS_State
all items filtered out