BSP
CAMERA_FB_START_ADDR is only used within BSP.
 
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CAMERA_FB_START_ADDR macro

Camera frame buffer start address Assuming LCD frame buffer is of size 480x800 and format ARGB8888 (32 bits per pixel).

Syntax

#define CAMERA_FB_START_ADDR ((uint32_t)(LCD_FB_START_ADDRESS + LCD_FB_LENGTH))

References

LocationText
main.h:72
#define CAMERA_FB_START_ADDR ((uint32_t)(LCD_FB_START_ADDRESS + LCD_FB_LENGTH))
camera.c:239
BSP_CAMERA_ContinuousStart((uint8_t *)CAMERA_FB_START_ADDR);
camera.c:517
(uint32_t)CAMERA_FB_START_ADDR, /* DMA2D output buffer */
camera.c:669
ConvertCameraLineRgb565ToLcdLineARGB8888((uint32_t *)(CAMERA_FB_START_ADDR + offset_cam),
camera.c:675
ConvertCameraLineRgb565ToLcdLineARGB8888((uint32_t *)(CAMERA_FB_START_ADDR + offset_cam),
camera.c:731
ConvertCameraLineRgb565ToLcdColumnARGB8888((uint32_t *)(CAMERA_FB_START_ADDR + offset_cam),
camera.c:738
ConvertCameraLineRgb565ToLcdColumnARGB8888((uint32_t *)(CAMERA_FB_START_ADDR + offset_cam),
main.h:78
#define SDRAM_WRITE_READ_ADDR ((uint32_t)(CAMERA_FB_START_ADDR + CAMERA_FB_LENGTH))