BSP
BPP_ARGB8888
is only used within BSP.
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STM32 Libraries and Samples
BSP
BPP_ARGB8888
BPP_ARGB8888 macro
Syntax
from
anime.h:23
#define
BPP_ARGB8888
0
References
Location
Text
anime.h:23
#define
BPP_ARGB8888
0
animation.c:67
BPP_ARGB8888
,
/* 0 = ARGB8888 format */
animation.c:121
if
(
buffer
.
bpp
==
BPP_ARGB8888
)
animation.c:148
if
(
(
object
.
bpp
==
BPP_ARGB8888
)
||
battery_20x35.h:731
BPP_ARGB8888
,
/* ARGB8888 format */
bluetooth_30x35.h:1080
BPP_ARGB8888
,
// ARGB8888 format
clouds1_124x44.h:5486
BPP_ARGB8888
,
// ARGB8888 format
clouds2_124x44.h:5486
BPP_ARGB8888
,
// ARGB8888 format
clouds3_124x44.h:5486
BPP_ARGB8888
,
// ARGB8888 format
drop_29x35.h:1045
BPP_ARGB8888
,
// ARGB8888 format
gauge1_128x126.h:16158
BPP_ARGB8888
,
// ARGB8888 format
gauge2_128x126.h:16158
BPP_ARGB8888
,
// ARGB8888 format
gauge3_128x126.h:16158
BPP_ARGB8888
,
// ARGB8888 format
gyro_36x36.h:1326
BPP_ARGB8888
,
// ARGB8888 format
icon_camera_60x60.h:3618
BPP_ARGB8888
,
logo_compo_134x124.h:16646
BPP_ARGB8888
,
/* ARGB8888 format */