TouchGFX
MainMenuAnimatingButtonsView::NUMBER_OF_BUTTONS
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
MainMenuAnimatingButtonsView::NUMBER_OF_BUTTONS
MainMenuAnimatingButtonsView::NUMBER_OF_BUTTONS variable
Syntax
from
MainMenuAnimatingButtonsView.hpp:52
static
const
int
NUMBER_OF_BUTTONS
=
NUMBER_OF_DEMO_SCREENS
;
References
Location
Referrer
Scope
Text
MainMenuAnimatingButtonsView.hpp:52
static
const
int
NUMBER_OF_BUTTONS
=
NUMBER_OF_DEMO_SCREENS
;
MainMenuAnimatingButtonsView.cpp:54
MainMenuAnimatingButtonsView::setupScreen()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.cpp:88
MainMenuAnimatingButtonsView::setupScreen()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.cpp:113
MainMenuAnimatingButtonsView::StartupAnimationBoxDoneHandler()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.cpp:136
MainMenuAnimatingButtonsView::buttonClickedHandler()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.cpp:144
MainMenuAnimatingButtonsView::buttonClickedHandler()
MainMenuAnimatingButtonsView
int
delayMax
=
NUMBER_OF_BUTTONS
-
1
;
MainMenuAnimatingButtonsView.cpp:160
MainMenuAnimatingButtonsView::buttonAnimationDoneHandler()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.cpp:176
MainMenuAnimatingButtonsView::buttonAnimationDoneHandler()
MainMenuAnimatingButtonsView
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUTTONS
;
i
++
)
MainMenuAnimatingButtonsView.hpp:63
MoveAnimator
<
Container
>
buttonContainers
[
NUMBER_OF_BUTTONS
]
;
MainMenuAnimatingButtonsView.hpp:64
Button
buttons
[
NUMBER_OF_BUTTONS
]
;
MainMenuAnimatingButtonsView.hpp:65
FadeAnimator
<
Image
>
icons
[
NUMBER_OF_BUTTONS
]
;
MainMenuAnimatingButtonsView.hpp:66
FadeAnimator
<
MoveAnimator
<
TextArea
>
>
texts
[
NUMBER_OF_BUTTONS
]
;
Data Use
Functions reading
MainMenuAnimatingButtonsView::NUMBER_OF_BUTTONS
MainMenuAnimatingButtonsView::NUMBER_OF_BUTTONS
MainMenuAnimatingButtonsView::setupScreen()
MainMenuAnimatingButtonsView::StartupAnimationBoxDoneHandler()
MainMenuAnimatingButtonsView::buttonClickedHandler()
MainMenuAnimatingButtonsView::buttonAnimationDoneHandler()
all items filtered out