TouchGFX
Game2DView::playerDeadCounter
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
Game2DView::playerDeadCounter
Game2DView::playerDeadCounter field
Syntax
from
Game2DView.hpp:77
int
playerDeadCounter
;
References
Location
Referrer
Scope
Text
Game2DView.hpp:77
int
playerDeadCounter
;
Game2DView.cpp:36
Game2DView::Game2DView()
Game2DView
playerDeadCounter
(
0
)
,
Game2DView.cpp:167
Game2DView::handleTickEvent()
Game2DView
if
(
playerDeadCounter
==
0
)
Game2DView.cpp:195
Game2DView::handleTickEvent()
Game2DView
if
(
playerDeadCounter
>
0
)
Game2DView.cpp:197
Game2DView::handleTickEvent()
Game2DView
playerDeadCounter
++
;
Game2DView.cpp:199
Game2DView::handleTickEvent()
Game2DView
if
(
playerDeadCounter
>
100
)
Game2DView.cpp:236
Game2DView::handleTickEvent()
Game2DView
playerDeadCounter
=
1
;
Game2DView.cpp:298
Game2DView::restartGame()
Game2DView
playerDeadCounter
=
0
;
Data Use
Functions writing
Game2DView::playerDeadCounter
Functions reading
Game2DView::playerDeadCounter
Game2DView::handleTickEvent()
Game2DView::restartGame()
all items filtered out
Game2DView::playerDeadCounter
Game2DView::handleTickEvent()
all items filtered out