TouchGFX
Game2DView::collectibleItemMissed
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
Game2DView::collectibleItemMissed
Game2DView::collectibleItemMissed field
Syntax
from
Game2DView.hpp:76
int
collectibleItemMissed
;
References
Location
Referrer
Scope
Text
Game2DView.hpp:76
int
collectibleItemMissed
;
Game2DView.cpp:35
Game2DView::Game2DView()
Game2DView
collectibleItemMissed
(
0
)
,
Game2DView.cpp:169
Game2DView::handleTickEvent()
Game2DView
collectibleItemMissed
++
;
Game2DView.cpp:279
Game2DView::updateScoreText()
Game2DView
Unicode
::
snprintf
(
scoreValueBuf
,
16
,
"%i\0"
,
(
collectibleItemCatched
*
2
)
-
collectibleItemMissed
)
;
Game2DView.cpp:300
Game2DView::restartGame()
Game2DView
collectibleItemMissed
=
0
;
Data Use
Functions writing
Game2DView::collectibleItemMissed
Functions reading
Game2DView::collectibleItemMissed
Game2DView::handleTickEvent()
Game2DView::restartGame()
all items filtered out
Game2DView::collectibleItemMissed
Game2DView::handleTickEvent()
Game2DView::updateScoreText()
all items filtered out