TouchGFX
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
BITMAP_HOW_TO_PLAY_BACKGROUND_ID variable
Syntax
from
BitmapDatabase.hpp:128
const
uint16_t
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
=
119
;
References
Location
Referrer
Scope
Text
BitmapDatabase.hpp:128
const
uint16_t
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
=
119
;
// Size: 394x417 pixels
Game2048View.cpp:94
Game2048View::Game2048View()
Game2048View
popUp
.
setBitmap
(
Bitmap
(
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
)
)
;
Data Use
Functions reading
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
Game2048View::Game2048View()
all items filtered out
Type of
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
BITMAP_HOW_TO_PLAY_BACKGROUND_ID
uint16_t
all items filtered out