STemWin
END_GAME_DEPTH
is only used within STemWin.
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STM32 Libraries and Samples
STemWin
END_GAME_DEPTH
END_GAME_DEPTH macro
Syntax
from
games_win.c:70
#define
END_GAME_DEPTH
9
References
Location
Text
games_win.c:70
#define
END_GAME_DEPTH
9
games_win.c:100
static
BOARD
_aBoardStack
[
END_GAME_DEPTH
+
1
]
;
games_win.c:532
if
(
freeTiles
<=
END_GAME_DEPTH
)
{