END_GAME_DEPTH is only used within STemWin.
 
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END_GAME_DEPTH macro

Syntax

#define END_GAME_DEPTH 9

References

LocationText
games_win.c:70
#define END_GAME_DEPTH 9
games_win.c:100
static BOARD _aBoardStack[END_GAME_DEPTH + 1];
games_win.c:532
if (freeTiles <= END_GAME_DEPTH) {