RGB888_BYTE_PER_PIXEL is only used within LCD_Paint.
 
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RGB888_BYTE_PER_PIXEL macro

Syntax

#define RGB888_BYTE_PER_PIXEL 3

References

LocationText
main.h:49
#define RGB888_BYTE_PER_PIXEL 3
main.c:416
bmpFileHeader.bfSize = ((BSP_LCD_GetXSize() - 105) * (BSP_LCD_GetYSize() - 105 + 1) * RGB888_BYTE_PER_PIXEL);
main.c:430
bmpFileInfoHeader.biSizeImage = ((BSP_LCD_GetXSize() - 105) * (BSP_LCD_GetYSize() - 105 + 1) * RGB888_BYTE_PER_PIXEL);
main.c:655
addrDst += ((x1 - x0) * RGB888_BYTE_PER_PIXEL) + RGB888_BYTE_PER_PIXEL;