BSP
anime_object_t::animation
is only used within BSP.
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CodeScope
STM32 Libraries and Samples
BSP
anime_object_t::animation
anime_object_t::animation field
Syntax
from
anime.h:44
uint8_t
animation
;
References
Location
Referrer
Text
anime.h:44
uint8_t
animation
;
// Animation pointer incremented at each call
animation.c:179
anime_draw_scene()
gauge1_128x126
.
animation
++
;
animation.c:180
anime_draw_scene()
switch
(
gauge1_128x126
.
animation
)
animation.c:190
anime_draw_scene()
gauge1_128x126
.
animation
=
0
;
animation.c:194
anime_draw_scene()
clouds1_124x44
.
animation
++
;
animation.c:195
anime_draw_scene()
switch
(
clouds1_124x44
.
animation
)
animation.c:205
anime_draw_scene()
clouds1_124x44
.
animation
=
0
;
Data Use
Functions writing
anime_object_t::animation
Functions reading
anime_object_t::animation
anime_draw_scene()
all items filtered out
anime_object_t::animation
anime_draw_scene()
all items filtered out
Type of
anime_object_t::animation
anime_object_t::animation
uint8_t
all items filtered out