BSP
TS_State is only used within BSP.
 
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TS_State variable

Syntax

extern TS_StateTypeDef TS_State;
Implemented in touchscreen.c:56

References

LocationReferrerText
touchscreen.c:56
TS_StateTypeDef TS_State = {0};
ts_calibration.c:31
extern TS_StateTypeDef TS_State;
touchscreen.c:85Touchscreen_demo1()
TS_State.touchDetected = 0;
touchscreen.c:86Touchscreen_demo1()
TS_State.touchX[0] = 0;
touchscreen.c:87Touchscreen_demo1()
TS_State.touchY[0] = 0;
touchscreen.c:110Touchscreen_demo1()
ts_status = BSP_TS_GetState(&TS_State);
touchscreen.c:111Touchscreen_demo1()
if(TS_State.touchDetected)
touchscreen.c:117Touchscreen_demo1()
touchscreen.c:118Touchscreen_demo1()
touchscreen.c:198Touchscreen_demo2()
touchscreen.c:241Touchscreen_demo3()
touchscreen.c:309Touchscreen_Handle_NewTouch()
ts_status = BSP_TS_GetState(&TS_State);
touchscreen.c:310Touchscreen_Handle_NewTouch()
if(TS_State.touchDetected)
touchscreen.c:330Touchscreen_Handle_NewTouch()
touchscreen.c:331Touchscreen_Handle_NewTouch()
touchscreen.c:354Touchscreen_Handle_NewTouch()
touchscreen.c:355Touchscreen_Handle_NewTouch()
TS_State.touchWeight[0]);
touchscreen.c:359Touchscreen_Handle_NewTouch()
if(TS_State.touchDetected > 1)
touchscreen.c:362Touchscreen_Handle_NewTouch()
touchscreen.c:363Touchscreen_Handle_NewTouch()
touchscreen.c:377Touchscreen_Handle_NewTouch()
touchscreen.c:378Touchscreen_Handle_NewTouch()
TS_State.touchWeight[1]);
touchscreen.c:391Touchscreen_Handle_NewTouch()
ts_status = BSP_TS_Get_GestureId(&TS_State);
touchscreen.c:393Touchscreen_Handle_NewTouch()
sprintf((char*)lcd_string, "Gesture Id = %s", ts_gesture_id_string_tab[TS_State.gestureId]);
touchscreen.c:421TouchScreen_GetTouchPosition()
BSP_TS_GetState(&TS_State);
touchscreen.c:422TouchScreen_GetTouchPosition()
if(TS_State.touchDetected)
touchscreen.c:428TouchScreen_GetTouchPosition()
touchscreen.c:429TouchScreen_GetTouchPosition()
ts_calibration.c:160TouchScreen_Calibration_GetPhysValues()
*pPhysX = TS_State.touchX[0];
ts_calibration.c:161TouchScreen_Calibration_GetPhysValues()
*pPhysY = TS_State.touchY[0];
ts_calibration.c:195TouchScreen_Calibration_WaitForPressedState()
status = BSP_TS_GetState(&TS_State);
ts_calibration.c:198TouchScreen_Calibration_WaitForPressedState()
if (((Pressed == 0) && (TS_State.touchDetected == 0)) ||
ts_calibration.c:199TouchScreen_Calibration_WaitForPressedState()
((Pressed == 1) && ((TS_State.touchDetected == 1) || (TS_State.touchDetected == 2))))
ts_calibration.c:211TouchScreen_Calibration_WaitForPressedState()
status = BSP_TS_GetState(&TS_State);
ts_calibration.c:215TouchScreen_Calibration_WaitForPressedState()
if (((Pressed == 0) && ((TS_State.touchDetected == 1) || (TS_State.touchDetected == 2))) ||
ts_calibration.c:216TouchScreen_Calibration_WaitForPressedState()
((Pressed == 1) && ((TS_State.touchDetected == 0))))