TouchGFX
Game2DView::NUMBER_OF_COLLECTIBLE_ITEMS
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
Game2DView::NUMBER_OF_COLLECTIBLE_ITEMS
Game2DView::NUMBER_OF_COLLECTIBLE_ITEMS variable
Syntax
from
Game2DView.hpp:46
static
const
int
NUMBER_OF_COLLECTIBLE_ITEMS
=
5
;
References
Location
Referrer
Scope
Text
Game2DView.hpp:46
static
const
int
NUMBER_OF_COLLECTIBLE_ITEMS
=
5
;
Game2DView.cpp:100
Game2DView::setupScreen()
Game2DView
for
(
int
i
=
0
;
i
<
NUMBER_OF_COLLECTIBLE_ITEMS
;
i
++
)
Game2DView.cpp:160
Game2DView::handleTickEvent()
Game2DView
for
(
int
i
=
0
;
i
<
NUMBER_OF_COLLECTIBLE_ITEMS
;
i
++
)
Game2DView.cpp:183
Game2DView::handleTickEvent()
Game2DView
for
(
int
i
=
0
;
i
<
NUMBER_OF_COLLECTIBLE_ITEMS
;
i
++
)
Game2DView.cpp:218
Game2DView::handleTickEvent()
Game2DView
for
(
int
i
=
0
;
i
<
NUMBER_OF_COLLECTIBLE_ITEMS
;
i
++
)
Game2DView.hpp:59
CollectibleItem
collectibleItem
[
NUMBER_OF_COLLECTIBLE_ITEMS
]
;
Data Use
Functions reading
Game2DView::NUMBER_OF_COLLECTIBLE_ITEMS
Game2DView::NUMBER_OF_COLLECTIBLE_ITEMS
Game2DView::setupScreen()
Game2DView::handleTickEvent()
all items filtered out