BITMAP_GAME_2D_FRAME_BACKGROUND_ID is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXBITMAP_GAME_2D_FRAME_BACKGROUND_ID

BITMAP_GAME_2D_FRAME_BACKGROUND_ID variable

Syntax

const uint16_t BITMAP_GAME_2D_FRAME_BACKGROUND_ID = 73;

References

LocationReferrerScopeText
BitmapDatabase.hpp:82
const uint16_t BITMAP_GAME_2D_FRAME_BACKGROUND_ID = 73; // Size: 800x480 pixels
Game2DView.cpp:50Game2DView::setupScreen()Game2DView
background.setBitmap(Bitmap(BITMAP_GAME_2D_FRAME_BACKGROUND_ID));

Data Use

Functions reading BITMAP_GAME_2D_FRAME_BACKGROUND_ID
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
all items filtered out
Type of BITMAP_GAME_2D_FRAME_BACKGROUND_ID
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
uint16_t
all items filtered out