STemWin
elapsed_time
is only used within STemWin.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
STemWin
elapsed_time
elapsed_time variable
Syntax
from
video_player_win.c:143
static
uint32_t
elapsed_time
=
0
;
References
Location
Referrer
Text
video_player_win.c:143
static
uint32_t
elapsed_time
=
0
;
video_player_win.c:797
_cbplaybackwin()
elapsed_time
++
;
video_player_win.c:798
_cbplaybackwin()
sprintf
(
(
char
*
)
tmp
,
"%02lu:%02lu"
,
elapsed_time
/
60
,
elapsed_time
%
60
)
;
video_player_win.c:960
_cbplaybackwin()
elapsed_time
=
(
Video_Info
.
msPerFrame
*
newpos
)
/
1000
;
video_player_win.c:962
_cbplaybackwin()
sprintf
(
(
char
*
)
tmp
,
"%02lu:%02lu"
,
elapsed_time
/
60
,
elapsed_time
%
60
)
;
video_player_win.c:1357
_StartPlay()
elapsed_time
=
0
;
Data Use
Functions writing
elapsed_time
Functions reading
elapsed_time
_cbplaybackwin()
_StartPlay()
all items filtered out
elapsed_time
_cbplaybackwin()
all items filtered out
Type of
elapsed_time
elapsed_time
uint32_t
all items filtered out