USBD_language_id_framework is only used within Ux_Device_MSC.
 
Symbols
loading...
Files
loading...

USBD_language_id_framework variable

Syntax

UCHAR USBD_language_id_framework[LANGUAGE_ID_MAX_LENGTH] = {0};

References

LocationReferrerText
ux_device_descriptors.c:91
UCHAR USBD_language_id_framework[LANGUAGE_ID_MAX_LENGTH] = {0};
ux_device_descriptors.c:238USBD_Get_Language_Id_Framework()
USBD_language_id_framework[count++] = USBD_LANGID_STRING & 0xFF;
ux_device_descriptors.c:239USBD_Get_Language_Id_Framework()
USBD_language_id_framework[count++] = USBD_LANGID_STRING >> 8;
ux_device_descriptors.c:242USBD_Get_Language_Id_Framework()
*Length = strlen((const char *)USBD_language_id_framework);
ux_device_descriptors.c:244USBD_Get_Language_Id_Framework()
return USBD_language_id_framework;

Data Use

Functions reading USBD_language_id_framework
USBD_language_id_framework
all items filtered out
Type of USBD_language_id_framework
USBD_language_id_framework
all items filtered out