ID_TEXT is only used within STemWin.
 
Symbols
loading...
Files
loading...

ID_TEXT macro

Syntax

#define ID_TEXT (GUI_ID_USER + 0x09)

References

LocationText
camera_win.c:46
#define ID_TEXT (GUI_ID_USER + 0x09)
camera_win.c:94
{ TEXT_CreateIndirect, "Effects", ID_TEXT, 7, 52, 48, 20, 0, 0x0, 0 },
camera_win.c:624
hItem = WM_GetDialogItem(pMsg->hWin, ID_TEXT);