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Outline
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#define TX_SOURCE_CODE
#include "txm_module.h"
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_txm_module_manager_object_allocate(void **, ULONG, TXM_MODULE_INSTANCE *)
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CodeScopeSTM32 Libraries and Samplesthreadxcommon_modules/module_manager/src/txm_module_manager_object_allocate.c
 
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/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */... /**************************************************************************/ ... /**************************************************************************/ /**************************************************************************/ /** */ /** ThreadX Component */ /** */ /** Module Manager */ /** */... /**************************************************************************/ /**************************************************************************/ #define TX_SOURCE_CODE #include "txm_module.h" ... /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _txm_module_manager_object_allocate PORTABLE C */ /* 6.1 */ /* AUTHOR */ /* */ /* Scott Larson, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function allocates memory for an object from the memory pool */ /* supplied to txm_module_manager_initialize. */ /* */ /* INPUT */ /* */ /* object_ptr Destination of object pointer on */ /* successful allocation */ /* object_size Size in bytes of the object to be */ /* allocated */ /* module_instance The module instance that the */ /* object belongs to */ /* */ /* OUTPUT */ /* */ /* status Completion status */ /* */ /* CALLS */ /* */ /* _txe_mutex_get Get module instance mutex */ /* _txe_mutex_put Release module instance mutex */ /* _txe_byte_allocate Allocate object from pool */ /* */ /* CALLED BY */ /* */ /* Application code */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 09-30-2020 Scott Larson Initial Version 6.1 */ /* */... /**************************************************************************/ UINT _txm_module_manager_object_allocate(VOID **object_ptr_ptr, ULONG object_size, TXM_MODULE_INSTANCE *module_instance) { TXM_MODULE_ALLOCATED_OBJECT *object_ptr; UINT return_value; /* Ensure the object pointer pointer is valid. */ if (object_ptr_ptr == (VOID **) TX_NULL) { /* The object pointer pointer is invalid, return an error. */ return(TXM_MODULE_INVALID_MEMORY); }if (object_ptr_ptr == (VOID **) TX_NULL) { ... } /* Initialize the return pointer to NULL. */ *((VOID **) object_ptr_ptr) = TX_NULL; /* Get module manager protection mutex. */ _txe_mutex_get(&_txm_module_manager_mutex, TX_WAIT_FOREVER); /* Determine if an object pool was created. */ if (_txm_module_manager_object_pool_created) { TXM_MODULE_ALLOCATED_OBJECT *next_object, *previous_object; /* Allocate the object requested by the module - adding an extra ULONG in order to store the module instance pointer. *//* ... */ return_value = (ULONG) _txe_byte_allocate(&_txm_module_manager_object_pool, (VOID **) &object_ptr, (ULONG) (object_size + sizeof(TXM_MODULE_ALLOCATED_OBJECT)), TX_NO_WAIT); /* Determine if the request was successful. */ if (return_value == TX_SUCCESS) { /* Yes, now store the module instance in the allocated memory block. */ /* Link the allocated memory to the module instance. */ if (module_instance -> txm_module_instance_object_list_count++ == 0) { /* The allocated object list is empty. Add object to empty list. */ module_instance -> txm_module_instance_object_list_head = object_ptr; object_ptr -> txm_module_allocated_object_next = object_ptr; object_ptr -> txm_module_allocated_object_previous = object_ptr; }if (module_instance -> txm_module_instance_object_list_count++ == 0) { ... } else { /* This list is not NULL, add to the end of the list. */ next_object = module_instance -> txm_module_instance_object_list_head; previous_object = next_object -> txm_module_allocated_object_previous; /* Place the new object in the list. */ next_object -> txm_module_allocated_object_previous = object_ptr; previous_object -> txm_module_allocated_object_next = object_ptr; /* Setup this object's allocated links. */ object_ptr -> txm_module_allocated_object_previous = previous_object; object_ptr -> txm_module_allocated_object_next = next_object; }else { ... } /* Setup the module instance pointer in the allocated object. */ object_ptr -> txm_module_allocated_object_module_instance = module_instance; /* Set the object size. */ object_ptr -> txm_module_object_size = object_size; /* Move the object pointer forward. This is what the module is given. */ object_ptr++; /* Return this pointer to the application. */ *((VOID **) object_ptr_ptr) = object_ptr; }if (return_value == TX_SUCCESS) { ... } }if (_txm_module_manager_object_pool_created) { ... } else { /* Set return value to not enabled. */ return_value = TX_NOT_AVAILABLE; }else { ... } /* Release the protection mutex. */ _txe_mutex_put(&_txm_module_manager_mutex); return(return_value); }{ ... }