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...
...
...
#define TX_SOURCE_CODE
#include "tx_api.h"
#include "tx_trace.h"
#include "tx_thread.h"
...
...
UINT _tx_thread_delete(TX_THREAD *thread_ptr)
{
TX_INTERRUPT_SAVE_AREA
TX_THREAD *next_thread;
TX_THREAD *previous_thread;
UINT status;
status = TX_SUCCESS;
TX_DISABLE
if (thread_ptr -> tx_thread_state != TX_COMPLETED)
{
if (thread_ptr -> tx_thread_state != TX_TERMINATED)
{
TX_RESTORE
status = TX_DELETE_ERROR;
}if (thread_ptr -> tx_thread_state != TX_TERMINATED) { ... }
}if (thread_ptr -> tx_thread_state != TX_COMPLETED) { ... }
if (status == TX_SUCCESS)
{
TX_THREAD_DELETE_EXTENSION(thread_ptr)
TX_TRACE_IN_LINE_INSERT(TX_TRACE_THREAD_DELETE, thread_ptr, TX_POINTER_TO_ULONG_CONVERT(&next_thread), 0, 0, TX_TRACE_THREAD_EVENTS)
TX_TRACE_OBJECT_UNREGISTER(thread_ptr)
TX_EL_THREAD_DELETE_INSERT
TX_EL_THREAD_UNREGISTER(thread_ptr)
thread_ptr -> tx_thread_id = TX_CLEAR_ID;
_tx_thread_created_count--;
if (_tx_thread_created_count == TX_EMPTY)
{
_tx_thread_created_ptr = TX_NULL;
}if (_tx_thread_created_count == TX_EMPTY) { ... }
else
{
next_thread = thread_ptr -> tx_thread_created_next;
previous_thread = thread_ptr -> tx_thread_created_previous;
next_thread -> tx_thread_created_previous = previous_thread;
previous_thread -> tx_thread_created_next = next_thread;
if (_tx_thread_created_ptr == thread_ptr)
{
_tx_thread_created_ptr = next_thread;
}if (_tx_thread_created_ptr == thread_ptr) { ... }
}else { ... }
TX_THREAD_DELETE_PORT_COMPLETION(thread_ptr)
TX_RESTORE
}if (status == TX_SUCCESS) { ... }
return(status);
}{ ... }