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...
...
...
#define TX_SOURCE_CODE
#include "tx_api.h"
#include "tx_thread.h"
#include "tx_queue.h"
...
...
VOID _tx_queue_cleanup(TX_THREAD *thread_ptr, ULONG suspension_sequence)
{
#ifndef TX_NOT_INTERRUPTABLE
TX_INTERRUPT_SAVE_AREA
#endif
TX_QUEUE *queue_ptr;
UINT suspended_count;
TX_THREAD *next_thread;
TX_THREAD *previous_thread;
#ifndef TX_NOT_INTERRUPTABLE
TX_DISABLE
if (thread_ptr -> tx_thread_suspend_cleanup == &(_tx_queue_cleanup))
{
if (suspension_sequence == thread_ptr -> tx_thread_suspension_sequence)
{
queue_ptr = TX_VOID_TO_QUEUE_POINTER_CONVERT(thread_ptr -> tx_thread_suspend_control_block);
if (queue_ptr != TX_NULL)
{
if (queue_ptr -> tx_queue_id == TX_QUEUE_ID)
{
if (queue_ptr -> tx_queue_suspended_count != TX_NO_SUSPENSIONS)
{
#else
queue_ptr = TX_VOID_TO_QUEUE_POINTER_CONVERT(thread_ptr -> tx_thread_suspend_control_block);/* ... */
#endif
thread_ptr -> tx_thread_suspend_cleanup = TX_NULL;
queue_ptr -> tx_queue_suspended_count--;
suspended_count = queue_ptr -> tx_queue_suspended_count;
if (suspended_count == TX_NO_SUSPENSIONS)
{
queue_ptr -> tx_queue_suspension_list = TX_NULL;
}if (suspended_count == TX_NO_SUSPENSIONS) { ... }
else
{
next_thread = thread_ptr -> tx_thread_suspended_next;
previous_thread = thread_ptr -> tx_thread_suspended_previous;
next_thread -> tx_thread_suspended_previous = previous_thread;
previous_thread -> tx_thread_suspended_next = next_thread;
if (queue_ptr -> tx_queue_suspension_list == thread_ptr)
{
queue_ptr -> tx_queue_suspension_list = next_thread;
}if (queue_ptr -> tx_queue_suspension_list == thread_ptr) { ... }
}else { ... }
/* ... */
if (thread_ptr -> tx_thread_state == TX_QUEUE_SUSP)
{
/* ... */
#ifdef TX_QUEUE_ENABLE_PERFORMANCE_INFO
_tx_queue_performance_timeout_count++;
queue_ptr -> tx_queue_performance_timeout_count++;/* ... */
#endif
if (queue_ptr -> tx_queue_enqueued != TX_NO_MESSAGES)
{
thread_ptr -> tx_thread_suspend_status = TX_QUEUE_FULL;
}if (queue_ptr -> tx_queue_enqueued != TX_NO_MESSAGES) { ... }
else
{
thread_ptr -> tx_thread_suspend_status = TX_QUEUE_EMPTY;
}else { ... }
#ifdef TX_NOT_INTERRUPTABLE
_tx_thread_system_ni_resume(thread_ptr);/* ... */
#else
_tx_thread_preempt_disable++;
TX_RESTORE
_tx_thread_system_resume(thread_ptr);
TX_DISABLE/* ... */
#endif
}if (thread_ptr -> tx_thread_state == TX_QUEUE_SUSP) { ... }
#ifndef TX_NOT_INTERRUPTABLE
}if (queue_ptr -> tx_queue_suspended_count != TX_NO_SUSPENSIONS) { ... }
}if (queue_ptr -> tx_queue_id == TX_QUEUE_ID) { ... }
}if (queue_ptr != TX_NULL) { ... }
}if (suspension_sequence == thread_ptr -> tx_thread_suspension_sequence) { ... }
}if (thread_ptr -> tx_thread_suspend_cleanup == &(_tx_queue_cleanup)) { ... }
TX_RESTORE
#endif
}{ ... }