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...
...
...
#define NX_SOURCE_CODE
#include "nx_api.h"
#include "nx_udp.h"
#include "tx_thread.h"
...
...
UINT _nx_udp_socket_delete(NX_UDP_SOCKET *socket_ptr)
{
TX_INTERRUPT_SAVE_AREA
NX_IP *ip_ptr;
ip_ptr = socket_ptr -> nx_udp_socket_ip_ptr;
NX_TRACE_IN_LINE_INSERT(NX_TRACE_UDP_SOCKET_DELETE, ip_ptr, socket_ptr, 0, 0, NX_TRACE_UDP_EVENTS, 0, 0);
tx_mutex_get(&(ip_ptr -> nx_ip_protection), TX_WAIT_FOREVER);
if (socket_ptr -> nx_udp_socket_bound_next)
{
tx_mutex_put(&(ip_ptr -> nx_ip_protection));
return(NX_STILL_BOUND);
}if (socket_ptr -> nx_udp_socket_bound_next) { ... }
TX_DISABLE
socket_ptr -> nx_udp_socket_id = 0;
if (socket_ptr == socket_ptr -> nx_udp_socket_created_next)
{
ip_ptr -> nx_ip_udp_created_sockets_ptr = NX_NULL;
}if (socket_ptr == socket_ptr -> nx_udp_socket_created_next) { ... }
else
{
(socket_ptr -> nx_udp_socket_created_next) -> nx_udp_socket_created_previous =
socket_ptr -> nx_udp_socket_created_previous;
(socket_ptr -> nx_udp_socket_created_previous) -> nx_udp_socket_created_next =
socket_ptr -> nx_udp_socket_created_next;
if (ip_ptr -> nx_ip_udp_created_sockets_ptr == socket_ptr)
{
ip_ptr -> nx_ip_udp_created_sockets_ptr = socket_ptr -> nx_udp_socket_created_next;
}if (ip_ptr -> nx_ip_udp_created_sockets_ptr == socket_ptr) { ... }
}else { ... }
ip_ptr -> nx_ip_udp_created_sockets_count--;
TX_RESTORE
NX_TRACE_OBJECT_UNREGISTER(socket_ptr);
tx_mutex_put(&(ip_ptr -> nx_ip_protection));
_tx_thread_system_preempt_check();
return(NX_SUCCESS);
}{ ... }