Select one of the symbols to view example projects that use it.
 
Outline
...
...
...
...
#define LX_SOURCE_CODE
#define LX_DISABLE_ERROR_CHECKING
#include "lx_api.h"
...
...
_lx_nor_flash_defragment(LX_NOR_FLASH *)
Files
loading...
CodeScopeSTM32 Libraries and Sampleslevelxcommon/src/lx_nor_flash_defragment.c
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */... /**************************************************************************/ ... /**************************************************************************/ /**************************************************************************/ /** */ /** LevelX Component */ /** */ /** NOR Flash */ /** */... /**************************************************************************/ /**************************************************************************/ #define LX_SOURCE_CODE /* Disable ThreadX error checking. */ #ifndef LX_DISABLE_ERROR_CHECKING #define LX_DISABLE_ERROR_CHECKING #endif /* Include necessary system files. */ #include "lx_api.h" ... /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _lx_nor_flash_defragment PORTABLE C */ /* 6.1.7 */ /* AUTHOR */ /* */ /* William E. Lamie, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function defragments the NOR flash. */ /* */ /* INPUT */ /* */ /* nor_flash NOR flash instance */ /* */ /* OUTPUT */ /* */ /* return status */ /* */ /* CALLS */ /* */ /* _lx_nor_flash_block_reclaim Reclaim a NOR flash block */ /* tx_mutex_get Get thread protection */ /* tx_mutex_put Release thread protection */ /* */ /* CALLED BY */ /* */ /* Application Code */ /* Internal LevelX */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 William E. Lamie Initial Version 6.0 */ /* 09-30-2020 William E. Lamie Modified comment(s), */ /* resulting in version 6.1 */ /* 06-02-2021 Bhupendra Naphade Modified comment(s), */ /* resulting in version 6.1.7 */ /* */... /**************************************************************************/ UINT _lx_nor_flash_defragment(LX_NOR_FLASH *nor_flash) { ULONG i; #ifdef LX_THREAD_SAFE_ENABLE /* Obtain the thread safe mutex. */ tx_mutex_get(&nor_flash -> lx_nor_flash_mutex, TX_WAIT_FOREVER);/* ... */ #endif /* Loop for max number of blocks, while there are obsolete count. */ for (i = 0; i < nor_flash -> lx_nor_flash_total_blocks; i++) { /* Determine if there is any more defragment work. */ if (nor_flash -> lx_nor_flash_obsolete_physical_sectors == 0) break; /* Call the block reclaim function to defragment. */ _lx_nor_flash_block_reclaim(nor_flash); }for (i = 0; i < nor_flash -> lx_nor_flash_total_blocks; i++) { ... } #ifdef LX_THREAD_SAFE_ENABLE /* Release the thread safe mutex. */ tx_mutex_put(&nor_flash -> lx_nor_flash_mutex);/* ... */ #endif /* Return successful completion. */ return(LX_SUCCESS); }{ ... } ...