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#define FX_SOURCE_CODE
#include "fx_api.h"
#include "fx_system.h"
#include "fx_utility.h"
...
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VOID _fx_utility_64_unsigned_write(UCHAR *dest_ptr, ULONG64 value)
{
_fx_utility_32_unsigned_write(dest_ptr, (ULONG)value);
_fx_utility_32_unsigned_write(dest_ptr + sizeof(ULONG), (ULONG)(value >> 32));
}{ ... }