touchgfx::Vector::add() is only used within TouchGFX.
 
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touchgfx::Vector::add() method

@fn void Vector::add(T e) Adds an element to the Vector if the Vector is not full. Adds an element to the Vector if the Vector is not full. Does nothing if the Vector is full.

Syntax

void add(T e);

Arguments

e

The element to add to the Vector.

References

LocationText
Types.hpp:503
void add(T e)