touchgfx::Outline::renderScanline() method
@fn void Outline::renderScanline(int ey, int x1, int y1, int x2, int y2); Render the scanline in the special case where the line is on the same scanline. Render the scanline in the special case where the line is on the same scanline, though it might not be 100% horizontal as the fraction of the y endpoints might differ making the line tilt ever so slightly.
void renderScanline(int ey,
int x1,
int y1,
int x2,
int y2);
Arguments
ey
The entire part of the from/to y coordinate (same for both from y and to y as it is a horizontal scanline).
x1
The from x coordinate in poly format.
y1
The from y coordinate fraction part in poly format.
x2
The to x coordinate in poly format.
y2
The to y coordinate fraction part in poly format.