touchgfx::LCD16bpp::drawPartialBitmap() is only used within TouchGFX.
 
Symbols
loading...
Files
loading...
CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx::LCD16bpp::drawPartialBitmap()

touchgfx::LCD16bpp::drawPartialBitmap() method

@fn virtual void LCD16bpp::drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true); Draws a portion of a bitmap.

Syntax

virtual void drawPartialBitmap(const Bitmap& bitmap,     int16_t x,     int16_t y,     const Rect& rect,     uint8_t alpha = 255,     bool useOptimized = true);

Arguments

bitmap

The bitmap to draw.

x

The absolute x coordinate to place pixel (0, 0) on the screen.

y

The absolute y coordinate to place pixel (0, 0) on the screen.

rect

A rectangle describing what region of the bitmap is to be drawn.

alpha

Optional alpha value. Default is 255 (solid).

useOptimized

if false, do not attempt to substitute (parts of) this bitmap with faster fillrects.

References

LocationText
LCD16bpp.hpp:73
virtual void drawPartialBitmap(const Bitmap& bitmap, int16_t x, int16_t y, const Rect& rect, uint8_t alpha = 255, bool useOptimized = true);

Override Tree

Methods overriding this one
touchgfx::LCD16bpp::drawPartialBitmap()