TouchGFX
touchgfx::DisplayRotation::rotate0
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
touchgfx::DisplayRotation::rotate0
touchgfx::DisplayRotation::rotate0
Syntax
from
Types.hpp:803
rotate0
;
References
Location
Referrer
Scope
Text
Types.hpp:803
rotate0
,
///< The display is oriented like the frame buffer
HAL.hpp:86
touchgfx::HAL::HAL()
touchgfx::HAL
DISPLAY_ROTATION
=
rotate0
;
HAL.hpp:146
touchgfx::HAL::getDisplayOrientation() const
touchgfx::HAL
if
(
DISPLAY_ROTATION
==
rotate0
)
HAL.hpp:1209
touchgfx::HAL::performDisplayOrientationChange()
touchgfx::HAL
if
(
DISPLAY_ROTATION
==
rotate0
)
HAL.hpp:1218
touchgfx::HAL::performDisplayOrientationChange()
touchgfx::HAL
else
if
(
DISPLAY_ROTATION
!=
rotate0
)
HAL.hpp:1224
touchgfx::HAL::performDisplayOrientationChange()
touchgfx::HAL
DISPLAY_ROTATION
=
rotate0
;
Data Use
Functions using
touchgfx::DisplayRotation::rotate0
touchgfx::DisplayRotation::rotate0
touchgfx::HAL::HAL()
touchgfx::HAL::getDisplayOrientation() const
touchgfx::HAL::performDisplayOrientationChange()
all items filtered out