touchgfx::AnimatedImage::startAnimation() is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx::AnimatedImage::startAnimation()

touchgfx::AnimatedImage::startAnimation() method

@fn virtual void AnimatedImage::startAnimation(const bool& rev, const bool& reset = false, const bool& loop = false); Starts the animation. Starts the animation.

Syntax

virtual void startAnimation(const bool& rev,     const bool& reset = false,     const bool& loop = false);

Arguments

rev

Defines if the animation should be performed in reverse order.

reset

Defines if the animation should reset and start from the first (or last if reverse order) bitmap.

loop

Defines if the animation should loop or do a single animation.

References

LocationText
AnimatedImage.hpp:101
virtual void startAnimation(const bool& rev, const bool& reset = false, const bool& loop = false);