touchgfx::AnimatedImage::startAnimation() method
@fn virtual void AnimatedImage::startAnimation(const bool& rev, const bool& reset = false, const bool& loop = false); Starts the animation. Starts the animation.
virtual void startAnimation(const bool& rev,
const bool& reset = false,
const bool& loop = false);
Arguments
rev
Defines if the animation should be performed in reverse order.
reset
Defines if the animation should reset and start from the first (or last if reverse order) bitmap.
loop
Defines if the animation should loop or do a single animation.