touchgfx::AnimatedImage::setBitmaps() method
@fn void AnimatedImage::setBitmaps(BitmapId start, BitmapId end); Sets the bitmaps that are used by the animation. Sets the bitmaps that are used by the animation. The animation will iterate over the bitmaps that lies between the IDs of start and end, both included.
Arguments
start
Defines the start of the range of images in the animation.
end
Defines the end of the range of images in the animation.