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Outline
#define DISPLAYTRANSFORMATION_HPP
#include <touchgfx/hal/Types.hpp>
touchgfx
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CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx/framework/include/touchgfx/transforms/DisplayTransformation.hpp
 
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/** ****************************************************************************** * This file is part of the TouchGFX 4.10.0 distribution. * * <h2><center>&copy; Copyright (c) 2018 STMicroelectronics. * All rights reserved.</center></h2> * * This software component is licensed by ST under Ultimate Liberty license * SLA0044, the "License"; You may not use this file except in compliance with * the License. You may obtain a copy of the License at: * www.st.com/SLA0044 * ****************************************************************************** *//* ... */ #ifndef DISPLAYTRANSFORMATION_HPP #define DISPLAYTRANSFORMATION_HPP #include <touchgfx/hal/Types.hpp> namespace touchgfx { /** * @class DisplayTransformation DisplayTransformation.hpp touchgfx/transforms/DisplayTransformation.hpp * * @brief Defines transformations from display space to frame buffer space. * * Defines transformations from display space to frame buffer space. The display might * be (considered) in portrait mode from 0,0 to 272,480, while the actual frame buffer * is from 0,0 to 480,272. This class handles the transformations. *//* ... */ class DisplayTransformation { public: /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(int16_t& x, int16_t& y); * * @brief Transform x,y from display to frame buffer coordinates. * * Transform x,y from display to frame buffer coordinates. * * @param [in,out] x the x part to translate. * @param [in,out] y the y part to translate. *//* ... */ static void transformDisplayToFrameBuffer(int16_t& x, int16_t& y); /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(float& x, float& y); * * @brief Transform x,y from display to frame buffer coordinates. * * Transform x,y from display to frame buffer coordinates. * * @param [in,out] x the x part to translate. * @param [in,out] y the y part to translate. *//* ... */ static void transformDisplayToFrameBuffer(float& x, float& y); /** * @fn static void DisplayTransformation::transformFrameBufferToDisplay(int16_t& x, int16_t& y); * * @brief Transform x,y from frame buffer to display coordinates. * * Transform x,y from frame buffer to display coordinates. * * @param [in,out] x the x part to translate. * @param [in,out] y the y part to translate. *//* ... */ static void transformFrameBufferToDisplay(int16_t& x, int16_t& y); /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(int16_t& x, int16_t& y, const Rect& in); * * @brief Transform x,y from coordinates relative to the in rect to frame buffer coordinates. * * Transform x,y from coordinates relative to the in rect to frame buffer * coordinates. * * @param [in,out] x the x part to translate. * @param [in,out] y the y part to translate. * @param in the rectangle defining the coordinate space. *//* ... */ static void transformDisplayToFrameBuffer(int16_t& x, int16_t& y, const Rect& in); /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(float& x, float& y, const Rect& in); * * @brief Transform x,y from coordinates relative to the in rect to frame buffer coordinates. * * Transform x,y from coordinates relative to the in rect to frame buffer * coordinates. * * @param [in,out] x the x part to translate. * @param [in,out] y the y part to translate. * @param in the rectangle defining the coordinate space. *//* ... */ static void transformDisplayToFrameBuffer(float& x, float& y, const Rect& in); /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(Rect& r); * * @brief Transform rectangle from display to frame buffer coordinates. * * Transform rectangle from display to frame buffer coordinates. * * @param [in,out] r the rectangle to translate. *//* ... */ static void transformDisplayToFrameBuffer(Rect& r); /** * @fn static void DisplayTransformation::transformDisplayToFrameBuffer(Rect& r, const Rect& in); * * @brief Transform rectangle r from coordinates relative to the in rect to frame buffer * coordinates. * * Transform rectangle r from coordinates relative to the in rect to frame buffer * coordinates. * * @param [in,out] r the rectangle to translate. * @param in the rectangle defining the coordinate space. *//* ... */ static void transformDisplayToFrameBuffer(Rect& r, const Rect& in);public: ...}; ...} // namespace touchgfx /* ... */ #endif // DISPLAYTRANSFORMATION_HPP