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Outline
#define BUTTON_H
#include "WM.h"
#include "DIALOG_Intern.h"
#include "WIDGET.h"
#define BUTTON_CF_HIDE
#define BUTTON_CF_SHOW
#define BUTTON_CF_MEMDEV
#define BUTTON_CI_UNPRESSED
#define BUTTON_CI_PRESSED
#define BUTTON_CI_DISABLED
#define BUTTON_BI_UNPRESSED
#define BUTTON_BI_PRESSED
#define BUTTON_BI_DISABLED
#define BUTTON_STATE_FOCUS
#define BUTTON_STATE_PRESSED
#define BUTTON_SKINFLEX_PI_PRESSED
#define BUTTON_SKINFLEX_PI_FOCUSED
#define BUTTON_SKINFLEX_PI_ENABLED
#define BUTTON_SKINFLEX_PI_DISABLED
#define BUTTON_SKINFLEX_PI_FOCUSSED
BUTTON_Handle
BUTTON_SKINFLEX_PROPS
BUTTON_Create(int, int, int, int, int, int);
BUTTON_CreateAsChild(int, int, int, int, GUI_HWIN, int, int);
BUTTON_CreateEx(int, int, int, int, GUI_HWIN, int, int, int);
BUTTON_CreateUser(int, int, int, int, GUI_HWIN, int, int, int, int);
BUTTON_CreateIndirect(const GUI_WIDGET_CREATE_INFO *, GUI_HWIN, int, int, WM_CALLBACK *);
BUTTON_GetDefaultBkColor(unsigned int);
BUTTON_GetDefaultFont();
BUTTON_GetDefaultTextAlign();
BUTTON_GetDefaultTextColor(unsigned int);
BUTTON_SetDefaultBkColor(GUI_COLOR, unsigned int);
BUTTON_SetDefaultFocusColor(GUI_COLOR);
BUTTON_SetDefaultFont(const GUI_FONT *);
BUTTON_SetDefaultTextAlign(int);
BUTTON_SetDefaultTextColor(GUI_COLOR, unsigned int);
BUTTON_Callback(WM_MESSAGE *);
BUTTON_GetBkColor(BUTTON_Handle, unsigned int);
BUTTON_GetBitmap(BUTTON_Handle, unsigned int);
BUTTON_GetFont(BUTTON_Handle);
BUTTON_GetFrameColor(BUTTON_Handle);
BUTTON_GetpWidget(BUTTON_Handle);
BUTTON_GetText(BUTTON_Handle, char *, int);
BUTTON_GetTextColor(BUTTON_Handle, unsigned int);
BUTTON_GetTextAlign(BUTTON_Handle);
BUTTON_GetUserData(BUTTON_Handle, void *, int);
BUTTON_IsPressed(BUTTON_Handle);
BUTTON_SetBitmap(BUTTON_Handle, unsigned int, const GUI_BITMAP *);
BUTTON_SetBitmapEx(BUTTON_Handle, unsigned int, const GUI_BITMAP *, int, int);
BUTTON_SetBkColor(BUTTON_Handle, unsigned int, GUI_COLOR);
BUTTON_SetBMP(BUTTON_Handle, unsigned int, const void *);
BUTTON_SetBMPEx(BUTTON_Handle, unsigned int, const void *, int, int);
BUTTON_SetFont(BUTTON_Handle, const GUI_FONT *);
BUTTON_SetFrameColor(BUTTON_Handle, GUI_COLOR);
BUTTON_SetState(BUTTON_Handle, int);
BUTTON_SetPressed(BUTTON_Handle, int);
BUTTON_SetFocusColor(BUTTON_Handle, GUI_COLOR);
BUTTON_SetStreamedBitmap(BUTTON_Handle, unsigned int, const GUI_BITMAP_STREAM *);
BUTTON_SetStreamedBitmapEx(BUTTON_Handle, unsigned int, const GUI_BITMAP_STREAM *, int, int);
BUTTON_SetText(BUTTON_Handle, const char *);
BUTTON_SetTextAlign(BUTTON_Handle, int);
BUTTON_SetTextColor(BUTTON_Handle, unsigned int, GUI_COLOR);
BUTTON_SetTextOffset(BUTTON_Handle, int, int);
BUTTON_SetSelfDrawEx(BUTTON_Handle, unsigned int, GUI_DRAW_SELF_CB *, int, int);
BUTTON_SetSelfDraw(BUTTON_Handle, unsigned int, GUI_DRAW_SELF_CB *);
BUTTON_SetReactOnLevel();
BUTTON_SetReactOnTouch();
BUTTON_SetUserData(BUTTON_Handle, const void *, int);
#define BUTTON_SetFocussable
#define BUTTON_SetFocusable
BUTTON_GetSkinFlexProps(BUTTON_SKINFLEX_PROPS *, int);
BUTTON_SetSkinClassic(BUTTON_Handle);
BUTTON_SetSkin(BUTTON_Handle, WIDGET_DRAW_ITEM_FUNC *);
BUTTON_DrawSkinFlex(const WIDGET_ITEM_DRAW_INFO *);
BUTTON_SetSkinFlexProps(const BUTTON_SKINFLEX_PROPS *, int);
BUTTON_SetDefaultSkinClassic();
BUTTON_SetDefaultSkin(WIDGET_DRAW_ITEM_FUNC *);
#define BUTTON_SKIN_FLEX
Files
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CodeScopeSTM32 Libraries and SamplesSTemWininc/BUTTON.h
 
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/********************************************************************* * SEGGER Microcontroller GmbH & Co. KG * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2017 SEGGER Microcontroller GmbH & Co. KG * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.44 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed to STMicroelectronics International N.V. a Dutch company with a Swiss branch and its headquarters in Plan- les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_ troller products commercialized by Licensee only, sublicensed and dis_ tributed under the terms and conditions of the End User License Agree_ ment supplied by STMicroelectronics International N.V. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- ****************************************************************************** * @attention * * <h2><center>&copy; Copyright (c) 2018 STMicroelectronics. * All rights reserved.</center></h2> * * This software component is licensed by ST under Ultimate Liberty license SLA0044, * the "License"; You may not use this file except in compliance with the License. * You may obtain a copy of the License at: * http://www.st.com/SLA0044 * ****************************************************************************** ---------------------------------------------------------------------- File : BUTTON.h Purpose : BUTTON public header file (API) --------------------END-OF-HEADER------------------------------------- *//* ... */ #ifndef BUTTON_H #define BUTTON_H #include "WM.h" #include "DIALOG_Intern.h" /* Req. for Create indirect data structure */ #include "WIDGET.h" #if GUI_WINSUPPORT #if defined(__cplusplus) extern "C" { /* Make sure we have C-declarations in C++ programs */ #endif /********************************************************************* * * Create flags *//* ... */ /* For compatibility only ! */ #define BUTTON_CF_HIDE WM_CF_HIDE #define BUTTON_CF_SHOW WM_CF_SHOW #define BUTTON_CF_MEMDEV WM_CF_MEMDEV /********************************************************************* * * Color indices *//* ... */ #define BUTTON_CI_UNPRESSED 0 #define BUTTON_CI_PRESSED 1 #define BUTTON_CI_DISABLED 2 /********************************************************************* * * Bitmap indices *//* ... */ #define BUTTON_BI_UNPRESSED 0 #define BUTTON_BI_PRESSED 1 #define BUTTON_BI_DISABLED 2 /********************************************************************* * * States *//* ... */ #define BUTTON_STATE_FOCUS WIDGET_STATE_FOCUS #define BUTTON_STATE_PRESSED WIDGET_STATE_USER0 /********************************************************************* * * Skinning property indices *//* ... */ #define BUTTON_SKINFLEX_PI_PRESSED 0 #define BUTTON_SKINFLEX_PI_FOCUSED 1 #define BUTTON_SKINFLEX_PI_ENABLED 2 #define BUTTON_SKINFLEX_PI_DISABLED 3 #define BUTTON_SKINFLEX_PI_FOCUSSED BUTTON_SKINFLEX_PI_FOCUSED 16 defines /********************************************************************* * * Types * ********************************************************************** *//* ... */ typedef WM_HMEM BUTTON_Handle; typedef struct { GUI_COLOR aColorFrame[3]; GUI_COLOR aColorUpper[2]; GUI_COLOR aColorLower[2]; int Radius; ...} BUTTON_SKINFLEX_PROPS; /********************************************************************* * * Create function(s) Note: the parameters to a create function may vary. Some widgets may have multiple create functions *//* ... */ BUTTON_Handle BUTTON_Create (int x0, int y0, int xSize, int ySize, int ID, int Flags); BUTTON_Handle BUTTON_CreateAsChild (int x0, int y0, int xSize, int ySize, WM_HWIN hParent, int Id, int Flags); BUTTON_Handle BUTTON_CreateEx (int x0, int y0, int xSize, int ySize, WM_HWIN hParent, int WinFlags, int ExFlags, int Id); BUTTON_Handle BUTTON_CreateUser (int x0, int y0, int xSize, int ySize, WM_HWIN hParent, int WinFlags, int ExFlags, int Id, int NumExtraBytes); BUTTON_Handle BUTTON_CreateIndirect(const GUI_WIDGET_CREATE_INFO * pCreateInfo, WM_HWIN hWinParent, int x0, int y0, WM_CALLBACK * cb); /********************************************************************* * * Managing default values * ********************************************************************** *//* ... */ GUI_COLOR BUTTON_GetDefaultBkColor (unsigned Index); const GUI_FONT * BUTTON_GetDefaultFont (void); int BUTTON_GetDefaultTextAlign (void); GUI_COLOR BUTTON_GetDefaultTextColor (unsigned Index); void BUTTON_SetDefaultBkColor (GUI_COLOR Color, unsigned Index); GUI_COLOR BUTTON_SetDefaultFocusColor(GUI_COLOR Color); void BUTTON_SetDefaultFont (const GUI_FONT * pFont); void BUTTON_SetDefaultTextAlign (int Align); void BUTTON_SetDefaultTextColor (GUI_COLOR Color, unsigned Index); /********************************************************************* * * The callback ... * * Do not call it directly ! It is only to be used from within an * overwritten callback. *//* ... */ void BUTTON_Callback(WM_MESSAGE *pMsg); /********************************************************************* * * Member functions * ********************************************************************** *//* ... */ GUI_COLOR BUTTON_GetBkColor (BUTTON_Handle hObj, unsigned int Index); const GUI_BITMAP * BUTTON_GetBitmap (BUTTON_Handle hObj,unsigned int Index); const GUI_FONT * BUTTON_GetFont (BUTTON_Handle hObj); GUI_COLOR BUTTON_GetFrameColor (BUTTON_Handle hObj); WIDGET * BUTTON_GetpWidget (BUTTON_Handle hObj); void BUTTON_GetText (BUTTON_Handle hObj, char * pBuffer, int MaxLen); GUI_COLOR BUTTON_GetTextColor (BUTTON_Handle hObj, unsigned int Index); int BUTTON_GetTextAlign (BUTTON_Handle hObj); int BUTTON_GetUserData (BUTTON_Handle hObj, void * pDest, int NumBytes); unsigned BUTTON_IsPressed (BUTTON_Handle hObj); void BUTTON_SetBitmap (BUTTON_Handle hObj, unsigned int Index, const GUI_BITMAP * pBitmap); void BUTTON_SetBitmapEx (BUTTON_Handle hObj, unsigned int Index, const GUI_BITMAP * pBitmap, int x, int y); void BUTTON_SetBkColor (BUTTON_Handle hObj, unsigned int Index, GUI_COLOR Color); void BUTTON_SetBMP (BUTTON_Handle hObj, unsigned int Index, const void * pBitmap); void BUTTON_SetBMPEx (BUTTON_Handle hObj, unsigned int Index, const void * pBitmap, int x, int y); void BUTTON_SetFont (BUTTON_Handle hObj, const GUI_FONT * pfont); void BUTTON_SetFrameColor (BUTTON_Handle hObj, GUI_COLOR Color); void BUTTON_SetState (BUTTON_Handle hObj, int State); /* Not to be doc. */ void BUTTON_SetPressed (BUTTON_Handle hObj, int State); GUI_COLOR BUTTON_SetFocusColor (BUTTON_Handle hObj, GUI_COLOR Color); void BUTTON_SetStreamedBitmap (BUTTON_Handle hObj, unsigned int Index, const GUI_BITMAP_STREAM * pBitmap); void BUTTON_SetStreamedBitmapEx(BUTTON_Handle hObj, unsigned int Index, const GUI_BITMAP_STREAM * pBitmap, int x, int y); int BUTTON_SetText (BUTTON_Handle hObj, const char* s); void BUTTON_SetTextAlign (BUTTON_Handle hObj, int Align); void BUTTON_SetTextColor (BUTTON_Handle hObj, unsigned int Index, GUI_COLOR Color); void BUTTON_SetTextOffset (BUTTON_Handle hObj, int xPos, int yPos); void BUTTON_SetSelfDrawEx (BUTTON_Handle hObj, unsigned int Index, GUI_DRAW_SELF_CB * pDraw, int x, int y); /* Not to be doc. */ void BUTTON_SetSelfDraw (BUTTON_Handle hObj, unsigned int Index, GUI_DRAW_SELF_CB * pDraw); /* Not to be doc. */ void BUTTON_SetReactOnLevel (void); void BUTTON_SetReactOnTouch (void); int BUTTON_SetUserData (BUTTON_Handle hObj, const void * pSrc, int NumBytes); #define BUTTON_SetFocussable BUTTON_SetFocusable #define BUTTON_SetFocusable WIDGET_SetFocusable /********************************************************************* * * Member functions: Skinning * ********************************************************************** *//* ... */ void BUTTON_GetSkinFlexProps (BUTTON_SKINFLEX_PROPS * pProps, int Index); void BUTTON_SetSkinClassic (BUTTON_Handle hObj); void BUTTON_SetSkin (BUTTON_Handle hObj, WIDGET_DRAW_ITEM_FUNC * pfDrawSkin); int BUTTON_DrawSkinFlex (const WIDGET_ITEM_DRAW_INFO * pDrawItemInfo); void BUTTON_SetSkinFlexProps (const BUTTON_SKINFLEX_PROPS * pProps, int Index); void BUTTON_SetDefaultSkinClassic(void); WIDGET_DRAW_ITEM_FUNC * BUTTON_SetDefaultSkin(WIDGET_DRAW_ITEM_FUNC * pfDrawSkin); #define BUTTON_SKIN_FLEX BUTTON_DrawSkinFlex #if defined(__cplusplus) }extern "C" { ... } #endif /* ... */ #endif // GUI_WINSUPPORT/* ... */ #endif // BUTTON_H /*************************** End of file ****************************/